Creating Complex Horror In Narrative Games Like Amnesia: Rebirth & Soma
Creating Complex Horror In Narrative Games Like Amnesia: Rebirth & Soma

Today Ars Technica takes you inside the mind of Frictional Games co-founder Thomas Grip to dissect the philosophy behind their critically-acclaimed horror games.

From 2010’s Amnesia: The Dark Descent to 2015’s Soma and continuing with the upcoming Amnesia: Rebirth, Thomas and his colleagues have worked to elevate horror gaming from a sequence of jumpscares into something much more terrifying.

By directing their focus into a complex narrative, and bringing menacingly interactive environments to life, Thomas and Frictional Games prove that nothing scares players like immersion in a story.