Clash: Artifacts of Chaos Review (PC)

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I am facing two enemies, both sentient, circling around me. I am keeping my eye on the seemingly strongest one, throwing in a few punches here and there without committing. The idea is not to leave myself vulnerable while watching and waiting for an opening. Third person means I have to constantly move to make sure that I have both opponents in view at all times. I have already taken a big blow at the start of the fight because I lost a dice game. And it’s clearly not yet time to drink from my health flask. I decide to launch a bigger attack, which deals some damage, before parrying a counter and moving away again. I block some more blows, which tops up my rage meter. I close with the bigger opponent and enter first-person battle mode. This makes it easier to quickly land a flurry of hits, even if he is trying to move away. The good news is I deliver enough damage to activate a finishing move that takes my target out of the fight. Now th...

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