Labour's Shadow Health Secretary Jonathan Ashworth has said ministers "need to explain" why they "rejected" the advice of their own scientists after documents revealed Prime Minister Boris Johnson ignored a recommendation from SAGE for a "circuit-breaker" lockdown. Report by Blairm. Like us on Facebook at http://www.facebook.com/itn and follow us on Twitter at http://twitter.com/itn
Health Secretary Matt Hancock was unable to give the number of contacts that had been traced and are now isolating after a technical glitch saw nearly 16,000 cases unreported over seven days.
Asked by Shadow Health Secretary Jon Ashworth in the Commons, he said contacts were still being traced but the information was not yet available. Report by Alibhaiz. Like us on Facebook at http://www.facebook.com/itn and follow us on Twitter at http://twitter.com/itn
Shadow Health Secretary, Jon Ashworth has said the new restrictions brought in by Boris Johnson could’ve been avoided. The Labour MP urged the government to put local health experts back in control of testing. Report by Browna. Like us on Facebook at http://www.facebook.com/itn and follow us on Twitter at http://twitter.com/itn
Labour's Shadow Health Secretary Jonathan Ashworth has said a second coronavirus could have been avoided if the government "spent the summer fixing the testing regime, tracing contacts and giving support to people to isolate". Report by Blairm. Like us on Facebook at http://www.facebook.com/itn and follow us on Twitter at http://twitter.com/itn
'My Town My Pride' programme began in Jammu and Kashmir's Poonch from October 20 by the government. The p programme aims at ensuring immediate grievance redressal, instant delivery of services to the masses. 'My Town My Pride' will also ensure the time-bound delivery of benefits of various welfare schemes. "This is part of bringing the administration to the doorstep of people. I spoke to all councillors here and heard their requests and issues. We'll try to resolve them," said Secretary to Govt.
Facebook has entered the field of cloud-based gaming service and on October 26 introduced cloud games to its existing Facebook Gaming application. The tech giant's cloud gaming services differs from those offered by competitors Amazon or Google, which both offer standalone cloud gaming services for a fee, The Verge reported. "We are doing free-to-play games, we're doing games that are latency-tolerant, at least to start," said Jason Rubin, Facebook's vice president of play. "We're not promising 4K, 60fps, so you pay us $6.99 per month. We're not trying to get you to buy a piece of hardware, like a controller." According to Rubin, the reason Facebook is exploring the cloud is because it opens up the types of games it can offer. The company started out in games more than a decade ago with Flash-based hits like FarmVille before moving to HTML5 for its Instant Games platform, but both of those technologies are relatively limited to smaller, simpler experiences. Facebook's approach to cloud gaming is quite different philosophically from competitors like Google Stadia or Amazon's Luna. The company isn't hyping up its technology or trying to secure big exclusive games. Instead, it feels like more of an extension of what Facebook already offers: quick, easy-to-pick-up titles that can fill up some idle moments in your day, The Verge reported. Similarly, while the focus right now is on free-to-play games, he said, "There may come a day when it makes sense for us to offer a premium game." But the company wanted to start out by making it as easy as possible to play these games. Free is usually pretty easy.