ZERO HOUR has more details compared to R6      for example      every map has an electric switch
ZERO HOUR has more details compared to R6 for example every map has an electric switch

This detail determines that the lighting is a very important factor in the game of ZERO HOUR.

Because the light can be changed this brings a series of game content such as the defensive side can use the night vision camera the offensive side will use the tactical flashlight and perhaps in the future to join the night vision device and other equipment.