Shadow Gambit: The Cursed Crew Review (PC)

Shadow Gambit: The Cursed Crew Review (PC)

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Penance Island seems like a bad place to visit, yet here we are, three undead pirates exploring a big fortress and trying to release someone named Bonefinger Barb. We landed without being spotted and it was easy to eliminate the beach patrols and make some progress toward the energy source that sits at the center of the island, guarded by tons of Inquisition goons. Now, Toya is preparing to use his Bird’s Song ability to draw in at least one guard and then eliminate it, while Captain Afia will use her own Blink to eliminate another, which will also open up one of the portals that leads back to our sentient ship. Gaëlle, the woman carrying a cannon on her back, isn’t needed. The game makes it easy to coordinate their moves and it all goes off without a hitch. It takes a few minutes to get all the bodies to hiding places as a precaution (one gets loaded into the cannon for future use). Then we split up for a while. Toya will eliminate someone who’s getting a boat rea...

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