Slave Zero X Review (PC)

Slave Zero X Review (PC)

Softpedia

Published

A dash and some fast slashes are keeping both the lance-wielding battle maidens and the hammer-equipped hulking proto-Space Marines in check. Of course, more are jumping into the fray, and they are coming from both sides of the screen. That makes it impossible to develop very long combo chains as I switch between groups. But it also means the lot of them have not managed to touch my Slave unit and it’s unlikely that any will until the end of this fight. I know I’m not performing to the game’s high standards when it comes to style, but I really want to get through the level without a scratch. I’m pretty sure the big upcoming fight at the White Pentagon will not go well if my health bar is not full. To get there I need to fight on a moving train and eliminate quite a few enemy groups. It gives me extra opportunities to practice my parry. It has a pretty tight window and is very effective against the more powerful opponents. I don’t have tons money, but I might invest...

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