Headquarters: World War II Review (PC)

Headquarters: World War II Review (PC)

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I pushed the tank too far ahead of my main force. Shermans might be plentiful and relatively reliable in battle but this one crumpled pretty fast when ambushed by both a Panzer IV and a classic anti-tank gun. I think I can save it next turn and replenish its crew after that but it might require drawing fire with other units, which might lead to losses that I don’t really need. Some good spotting from my own scouts means I can direct both my self-propelled artillery to strike at two Nazi infantry squads that were busy using buildings as cover to launch an ambush on my own advancing squads. A machine gun team then eliminates the first of them but my own G.I.s fail to take out the second. The Germans reveal a few surprises during their own turn. They push forward not one but two tanks, which is an issue given that I lack suitable defenses in that corner of the village. They also have some indirect fire, probably mortars, that accurately strike my infantry. So, I use m...

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